| dc.contributor.author | ROYCHOWDHURY S. | |
| dc.date.accessioned | 2023-03-17T06:10:51Z | |
| dc.date.available | 2023-03-17T06:10:51Z | |
| dc.date.issued | 2021 | |
| dc.identifier.citation | Leibniz International Proceedings in Informatics, LIPIcs,206 | en_US |
| dc.identifier.isbn | 9783959772068 | |
| dc.identifier.issn | 18688969 | |
| dc.identifier.uri | https://dx.doi.org/10.4230/LIPIcs.TIME.2021.17 | |
| dc.identifier.uri | http://localhost:8080/xmlui/handle/100/42232 | |
| dc.description.abstract | Stochastic timed games (stgs), introduced by bouyer and forejt, generalize continuous-time markov chains and timed automata. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are classified as 212-player, 112-player, and 12-player games where the 12 symbolizes the presence of the stochastic player. The qualitative and quantitative reachability problem for stgs was studied in [10] and [1]. In this paper, we introduce stochastic stopwatch games (ssg), an extension of (stg) from clocks to stopwatches. We focus on 112-player ssgs and prove that with two variables which can be either a clock or a stopwatch, qualitative reachability is decidable, whereas, if we increase the number of variables to three, with at least one stopwatch, the problem becomes undecidable. © anasse chafik, fahima cheikh-alili, jean-françois condotta, and ivan varzinczak; licensed under creative commons license cc-by 4.0 28th international symposium on temporal representation and reasoning (time 2021). | en_US |
| dc.language.iso | English | en_US |
| dc.publisher | Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing | en_US |
| dc.subject | STOCHASTIC TIMED GAMES | en_US |
| dc.subject | STOPWATCHES | en_US |
| dc.subject | TIMED AUTOMATA | en_US |
| dc.subject.other | Automata theory | en_US |
| dc.subject.other | Clocks | en_US |
| dc.subject.other | Continuous time systems | en_US |
| dc.subject.other | Markov processes | en_US |
| dc.subject.other | Stop watches | en_US |
| dc.subject.other | Classifieds | en_US |
| dc.subject.other | Continous time Markov chain | en_US |
| dc.subject.other | Reachability | en_US |
| dc.subject.other | Reachability problem | en_US |
| dc.subject.other | Stochastic timed game | en_US |
| dc.subject.other | Stochastics | en_US |
| dc.subject.other | Timed Automata | en_US |
| dc.subject.other | Stochastic systems | en_US |
| dc.title | 1 1/2-player stochastic StopWatch games | en_US |
| dc.type | Conference Paper | en_US |
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